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aurora
midbrain


Anyone else encounters this bug? I'm in chapter 3 already, and most of the videos seem to repeat themselves after finishing. Not a huge deal - I just skip them second time - but still kind of annoying. Anyone else encountered that one?

Other then that - I'm fully enjoying! :-)
(well... third time already... but this time in German!)

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There's definitely definitely definitely no logic to humen behaviour.

Total Posts: 279 | Joined Aug. 2007 | Posted on: 5:06 pm on Nov. 14, 2010 | Link to this post
Krss
admin



Some of us don't see ANY videos at all and you see them twice.:tongue:

How's it going now? Update us!

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 10:36 pm on Nov. 15, 2010 | Link to this post
Simo Sakari Aaltonen
midbrain



@aurora: It may be related to the computer's workload at the time (if other programs are being run) and might also happen if the computer is not very fast in the first place. Though not sure if either of these apply to your case.

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 1:01 am on Nov. 16, 2010 | Link to this post
Jules
pear in disguise in the bottom of a strawberry's stomach



I thought they got rid of that bug! :oh:

Total Posts: 603 | Joined Oct. 2006 | Posted on: 3:01 am on Nov. 16, 2010 | Link to this post
Simo Sakari Aaltonen
midbrain



It has never happened yet for me with the release version.

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 12:50 pm on Nov. 16, 2010 | Link to this post
aurora
midbrain


I doubt it's my machine's specs that have anything to do with it. It's a pretty good computer and runs the game smoothly.
Strange!

I just finished the game, in German.
I enjoyed the voice acting, but I have to admit that since my German is far from perfect, it's still hard for me to completely neutrally judge it.
Well...


**spoiler**


Although there's a feeling that many animations have been smoothed out, and generally the game works smoothly and looks very nice - I was disappointed, but not surprised, to see there weren't any major corrections (and argh! They never changed that "Ann Rand" into "Ayn Rand"! Not critical my ass!)
The biggest problem I found in this game, playing it for the third time now - was the sadly big number of times, in which absurd and illogical things happen. There are tons of examples, and if this were a beta testing period I would bother to be more explicit. But take for instance Helena popping at the end of the game. Or Sam being super threatening to everyone, while hardly receiving this attitude back from the others. The way she jumps to conclusions cannot be excused by "her character". And although she's a curious little punk - she's not a detective. The whole barging into rooms bit is completely unjustified, nor fun. She's hardly even apologetic, being discovered again and again. Something really off pitched in the scripting - hard to put my finger on it.
Many of the puzzles I found problematic, or far from reaching their potential. And of course... the lack of zoom. The cut scenes...
*sigh*...
My opinion hasn't changed from the beta testing period: It's a great story (great potential at least), great characters, yummy backgrounds - but other than that, in my opinion, pales next to GK. :-\
I'm probably being over-criticising, having been so involved with the beta testing process, but I just cannot help but see how this game could easily be booming the markets. Some normal cutscenes, more thought about scripting, more polishing of puzzles, improvement of the ending... hard work of a few months, and it could be totally different. (It really beats me what the developres did with the year that passed since we got our first beta testing version. I always claimed there's something completely unprofessional with the way the game's been produced.)
And half a year could even give rise to those zoomed conversation we spent so much time talking about...

But to finish with a good note:
It's definitely a much better game than the average game released nowadays. Hopefully, there will be a chapter 2. I do hope the next chapter will hold different cutscenes style, more thought about puzzles - and all of the above. I really hope so.
I wish the game would sell well. It definitely deserves it!


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There's definitely definitely definitely no logic to humen behaviour.

Total Posts: 279 | Joined Aug. 2007 | Posted on: 9:20 pm on Nov. 16, 2010 | Link to this post
Krss
admin



My burning question is: are we all in the credits?:tongue:

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 1:28 am on Nov. 17, 2010 | Link to this post
Simo Sakari Aaltonen
midbrain



I wonder if dtp would want those of us who know to keep the rest of you in suspense? :naughty:

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 1:38 am on Nov. 17, 2010 | Link to this post
Krss
admin



Arg, I have now seen the other side of suspense and I don't like it. :eek:

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 3:48 am on Nov. 17, 2010 | Link to this post
aurora
midbrain


Only one way to find out, Krss :-)

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There's definitely definitely definitely no logic to humen behaviour.

Total Posts: 279 | Joined Aug. 2007 | Posted on: 6:32 am on Nov. 17, 2010 | Link to this post
Krss
admin



:lol: You guys are so evil. I'll find out eventually.:tongue:

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 5:16 pm on Nov. 17, 2010 | Link to this post
Krss
admin



Anyway, to go back to what aurora said.

I found Sam's paranoia a bit weird too, seeing as everyone was always so nice to her. That could be explained if she's suffering from clinical depression.

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 3:34 pm on Nov. 18, 2010 | Link to this post
Simo Sakari Aaltonen
midbrain



Snooping around in the rooms was one of my favourite parts of the game. It was fun and interesting and really got Sam into the substance of the students' histories. And I felt it was in character that she would assume there was a hoax being perpetrated - and it would have to have been by someone involved with the experiment.

Remember, she did not know what David was up to with his experiments until well into the story. She discounted "paranormal" explanations right away and that is the sensible default position to take, since extraordinary explanations require equally extraordinary proof. Something Sam did not have until late in the game.

And if there was foul play afoot, someone would have been responsible for it. Added to her own skeptical nature was her protectiveness towards David. As she said to Mephistopheles, David could have been seriously hurt by the whole thing if it had been just someone's idea of a grand game or a regular hoax.

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 3:56 pm on Nov. 18, 2010 | Link to this post
Krss
admin



I don't mean the paranoia as in her suspicion of people's involvement in the experiment, but as in her suspicion of all of them for being friendly towards her.

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 4:21 pm on Nov. 18, 2010 | Link to this post
Simo Sakari Aaltonen
midbrain



Ah, okay. Well, I was commenting on Sam's reactions in general and mainly in response to aurora's longer post from up the thread. As for being suspicious of friendliness, we know she has not had an easy life and she may have had unpleasant experiences that have taught her to assume no one gives anything for free.

(Edited by Simo Sakari Aaltonen at 4:29 pm on Nov. 18, 2010)

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 4:28 pm on Nov. 18, 2010 | Link to this post
Krss
admin



Well, there is a reason behind every mental issue. Doesn't mean it's not an issue.

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 4:30 pm on Nov. 18, 2010 | Link to this post
aurora
midbrain


I don't think it could be so easily excused, Simo.
The main problem was the imbalance of it. The scripting sometimes seemed like it was written by two different people, not seeing the lines of the other - one scripting Sam and one the others. She would be totally crazy and would crucify her current target, but after a couple of sentences would suddenly totally drop it.
For example, her encounter with Linkweller. She's going crazy there - then he's just saying he's not behind it - and then she gets scared by his threats and leaves his office, basically. Generally the whole approach of simply attacking everyone without having anything practically - any evidence or anything - made it seem to be totally amateurishness detective work. I understand she's not a detective- but it didn't feel to me that her character someone legitimized this imbalance - between her and herself, and between her and the others.
Actually - her super-attachment to the whole David drama I also found strange. If this was something involving her immediate life/some reminiscent of her past, I would perhaps accept this imbalance as a part of an emotional pressure and irrationality (but even then it would have to be more bold if you'd ask me).
Just for comparison - the whole personal crucifies process in GK3 takes place only at the end of the game, while snooping around takes place a lot before. And the snooping around in GK3 was one of my favourite parts in the game (along with LSR)

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There's definitely definitely definitely no logic to humen behaviour.

Total Posts: 279 | Joined Aug. 2007 | Posted on: 5:27 pm on Nov. 18, 2010 | Link to this post
Jules
pear in disguise in the bottom of a strawberry's stomach



Of all the quirks that they didn't fix, I was mostly perturbed about the lack of intimacy the player had with the characters and their conversations. I felt way too distant from them, which in return, they did not hold a huge place in my heart as opposed to the characters in GK.

In GK3, you could literally zoom the camera up Gabriel's nostrils if you wanted to. That right there made me fall in love with the characters and their personalities. Even their nose hairs. Just kidding. :wink:

In Gray Matter, I felt like a bird or a squirrel instead of one of the gang. :-\

Total Posts: 603 | Joined Oct. 2006 | Posted on: 6:04 pm on Nov. 19, 2010 | Link to this post
 

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