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Krss
admin



Inspired by a similar thread on the AdventureGamers forum.

Post your reactions here as you play and finish the game! Anything goes.

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 3:45 am on Nov. 14, 2010 | Link to this post
RichardHell
dendrite


Ended yesterday, i had a great time with this game. I wich it last a little longer, but that's always the case when the game is cool...
The story is not stupid, the characters are good, even if i really didn't like Dr Styles (he obviously was born with a silver spoon in his mouth) and the puzzles are clever but not too hard to solve.
I'd really like the idea of magic tricks Sam has to do to achieve her goals, and the Deadelius riddles were great too...
Nice game, i hope you'll have or you had as much pleasure as i had playing these game...

Total Posts: 12 | Joined Nov. 2010 | Posted on: 11:42 pm on Nov. 14, 2010 | Link to this post
Krss
admin



Poor Styles. :smile: I think he'll loosen up with Sam in the house.

Thanks for sharing your experience with us here.

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 10:38 pm on Nov. 15, 2010 | Link to this post
Jules
pear in disguise in the bottom of a strawberry's stomach



See, that's what makes a good character, in my opinion. For example in a movie, if that actor can make me despise the character itself, the actor did an amazing job of portraying that character in order for me to actually dislike the character! And Styles' voice helps in that matter. He's a depressed, broken soul that has grown bitter with each passing day. He's become used to the day to day activities and when someone eccentric like Sam comes along and disrupts his workflow, of course David will get all crotchety and wave his old cane and yell at the kids to get off his lawn, figuratively speaking. :bg:

(Edited by Jules at 3:08 am on Nov. 16, 2010)

Total Posts: 603 | Joined Oct. 2006 | Posted on: 3:08 am on Nov. 16, 2010 | Link to this post
Simo Sakari Aaltonen
midbrain



:laugh: Well put, Jules!

(But seriously, I feel the same way. He is a man in a great deal of pain.)

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 12:49 pm on Nov. 16, 2010 | Link to this post
theozero
dendrite



The smile of Sam as she closes her eyes in the last frames of the ending video along with Safe in arms playing depicts the feeling that the game left with me.Something warm and joyful even though the bigger part of the story was about pain.This warmth was present in many parts of the game as an undercurrent and this shows I think the depth of Jane's insight when writing the story and creating the characters.David cold looking at first was revealed very emotional in many points.Sam's character was very well written too.The go getter.I really liked the phone call from the fosters care department and how the psychiatrist approached Sam and showed her something about the state David was in.Details that made it feel real and human.Dialogs were very well written always meaningful and multilayered.I liked the fact that the story left things open to interpretation cause the characters in the story could also not be certain about all things that happened and I think the discussion with Ramuskin clears it up a lot.Also being too specific about metaphysical experiences can be very limiting.
Cutscenes were a great way to show the feelings of the characters instead of concentrating to lip syncing and animation.If another GM comes out I really wish it has drawings like these instead of 3d animation.Some of them needed more work but still they were beautiful.I really like this approach from the times of GK1.When I saw the cutscene on the end of the first chapter I was moved and shocked (my speakers were really loud at that time).With the beautiful music,the terrific voiceovers of David while the monitor was showing pulses,the meeting of the two main characters with the necklace point.It was poetic.
Okay the music was amazing...My hobby is music although I am more of a musician than anything else and I just loved it.Sam's background track is really relaxing and has a feeling of openess to it.Scarlet Furies Safe in arms is a great song,really warm.Magical,mysterious,haunting,melancolic,sweet,heartful the whole soundtrack is great.And it's rare for me to like a game's soundtrack so much.Big thanks to Robert Holmes.
The puzzles were all very logical and really emerged from the story.But it was all very easy.I am not sure if this is a bad thing,it has a good side that it doesn't break the flaw of the story like when you are really stuck at point,but I think it should be more difficult.That's part of the reason it felt like you had been through an odyssey when you had finished a game like Sins of the fathers.This was one felt a little like a short story compared.But it was a beautiful story...
Graphics were very good.Timmons park was like WOW! David's bedroom was really good,very good lighting and color selection.I didn't like sam's bedroom very much though.Characters were very well made,shadows were nice although in my pc I had a problem with the shadows flickering in many locations.Reflections were a nice touch.Good textures,perfect light.Nice 3d work! Artwise also very good work.I liked the statue in the infirmary.Liked the color code almost everywhere.
So for me it was a great game.
Thank you Jane for this beautiful experience.

(Edited by theozero at 1:30 am on Dec. 10, 2010)

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some of my music http://alonetone.com/theokouroumlis/tracks

Total Posts: 26 | Joined Dec. 2010 | Posted on: 10:00 pm on Dec. 9, 2010 | Link to this post
daventry
synapse



Very cool summary theoxero.  I agree with many of your points, especially regarding the music and feeling of warmth, and also the easy difficulty level.

Total Posts: 74 | Joined Dec. 2009 | Posted on: 1:13 am on Dec. 10, 2010 | Link to this post
Simo Sakari Aaltonen
midbrain



Thank you for your beautiful and appreciative post, theozero. The quality of warmth that you and daventry write about is very precious to me these days (in both fiction and ordinary life).

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 12:06 pm on Dec. 11, 2010 | Link to this post
Christabel
dendrite


Finished last night and already brooding!
The only big flaw I found in the game is its shortness: I do agree that the riddles were not very difficult, but the story and the characters are so well written that I just want to know what happens next...
As for the music, having bought the Collector's Edition I've been listening at the soundtrack for the last seven days and I just can't get enough.


(Edited by Christabel at 11:46 am on Jan. 26, 2011)

(Edited by Christabel at 11:49 am on Jan. 26, 2011)

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I'll be looking at the moon but I'll be seeing you

Total Posts: 9 | Joined Jan. 2011 | Posted on: 11:46 am on Jan. 26, 2011 | Link to this post
Vortex Breen
Mostly different



I finished this game a few months ago. I had delayed purchasing it (and all other PC games) as I wanted to buy a new laptop in Summer 2011.

I must say that I was quite disappointed. After following the game's production for so long, and the genius that was the Gabriel Knight series, I thought Gray Matter was extremely average.

However, saying that, I've also thought the other PC games that I've bought since getting my new laptop have also been quite rubbish - is it just me?

I've spent the last few months catching up on games I've missed (even older games like Syberia - I missed this too when it was released) - and I've thought that all of them could have been better, and none has even come close to the traditional Sierra and LucasArts games.

Is there something wrong with me?! Am I expecting too much? Or are games these days severely lacking?

Some have had strong story elements, but issues with gameplay or graphics, others have been pretty good all-rounders but have failed to grab me emotionally.

I'd appreciate hearing what others think. Am I being too cynical? I did enjoy Gray Matter, but it just didn't live up to what I was expecting and hoping for.

Has the magic gone from Adventure Gaming? Or have I just grown up and lost the power to connect to games like I used to (perhaps my imagination is failing me)?

Aside from this I also noticed a few mistakes in Gray Matter, typos in the Newspaper print etc. Ooh I'm a Scrooge! :smile:

Total Posts: 89 | Joined July 2009 | Posted on: 4:31 pm on Aug. 10, 2011 | Link to this post
Simo Sakari Aaltonen
midbrain



Vortex Breen, I agree that practically no new games have the magic that some of the classics have. It is not just you...

Typos? Do you remember what they or the other mistakes were?

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 8:13 am on Aug. 13, 2011 | Link to this post
Simo Sakari Aaltonen
midbrain



There really should be no actual mistakes in the released game. But now I am wondering if the US version might not have been localised for spellings and such, and errors introduced at that stage. The English (UK) version (the one also included in the Collector's Edition) is extremely clean.

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 8:24 am on Aug. 13, 2011 | Link to this post
Krss
admin



I think a lot of games are severely lacking details these days. If it's too expensive to make the world rich, they don't bother. There was no such concern with the classics, I think. Maybe Gray Matter would have been different, more developed, if it had been done in the classic Sierra style.

Total Posts: 2307 | Joined Aug. 2006 | Posted on: 2:03 am on Aug. 19, 2011 | Link to this post
Simo Sakari Aaltonen
midbrain



Now I am really curious. Did the US release have localised spelling ("realize" instead of "realise", etc.)?

(Edited by Simo Sakari Aaltonen at 8:31 pm on Aug. 21, 2011)

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 11:26 am on Aug. 20, 2011 | Link to this post
Vortex Breen
Mostly different



Quote: from Simo Sakari Aaltonen on 9:13 am on Aug. 13, 2011
Typos? Do you remember what they or the other mistakes were?


There was an obvious grammatical error in, I think, one of the newspaper shots (kitchen, Dread Hill House). I'll have to play it through again and get a screen shot. Will post it here when I have played it again - I'll have to sate your curiosity Simo! :wink:

One of the other idiosyncracies (mistakes in my opinion! :tongue: ) were the "cell phone" (mobile phone!) and landline numbers. I might be being extremely annal, but the area code for Oxford is 01865  not "555" or anything else.

There was something else too but I've forgotten it at the mo. I'll play it through again and let you know.

I know I'm being picky and they are definitely not a major deal. I only mentioned them in case anyone was interested and because when I noticed them they spoilt the illusion for me a teeny tiny bit.




Total Posts: 89 | Joined July 2009 | Posted on: 2:41 pm on Aug. 24, 2011 | Link to this post
Simo Sakari Aaltonen
midbrain



Thanks, Vortex! :smile: I look forward to it. I think these were conscious choices and not slips, though - but I can comment more if you could point out the newspaper grammar thing. No rush, of course!

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The Adventure Companion

Total Posts: 359 | Joined Sep. 2008 | Posted on: 3:59 pm on Aug. 24, 2011 | Link to this post
 

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